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Basic Fantasy Role-Playing Game 3rd Edition, by Chris Gonnerman
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This is the revised 3rd Edition of the Basic Fantasy Role-Playing Game, a rules-light game system based on the d20 SRD v3.5, but heavily rewritten with inspiration from early RPG game systems. It is suitable for those who are fans of "old-school" game mechanics, and it's simple enough for children in perhaps second or third grade to play, yet still having enough depth for adults as well.
Starting a new campaign? Look for our beginner adventure modules Morgansfort: The Western Lands Campaign and The Chaotic Caves, which may be used separately or combined to provide many hours of Old School adventuring fun!
- Sales Rank: #124583 in Books
- Published on: 2014-11-21
- Original language: English
- Dimensions: 11.00" h x .39" w x 8.50" l,
- Binding: Paperback
- 170 pages
Most helpful customer reviews
41 of 43 people found the following review helpful.
Why I like BFRPG
By A Customer
Here's why I like the BFRPG system:
Ease of Use- BFRPG is one of the simplest yet functional RPGs I've seen in a long time. The easy mechanics and basic options are quite easy to use, yet they give a very firm base to the game. There are only 4 classes - Fighter, Cleric, Magic User, and Thief - and yet you can create almost any archetype imaginable. The rules for combat are short and orderly as well, yet they cover almost any possible situation. A quick section on optional rules allows the GM to make his or her preferred changes to the game through a "canon" base, and gives newer GMs an opportunity to experiment with changing the rules. These flexible yet solid rules provide an excellent base to work from.
Modern Ideas- While taking cues from the original (before Advanced) version of D&D, BFRPG is based in part on the 3.5 SRD. Some grognards will laugh at me for saying this, but there are actually a lot of new, good ideas out there. BFRPG takes the best of these (such as ascending armor class) and incorporates them into its system flawlessly. These new ideas make the game attractive to players of third and fourth edition who are looking for something different, as well as making it distinct from games that directly clone OD&D.
Community- BFRPG was based on Chris Gonnerman's ideas, but was shaped immeasurably by the Dragonsfoot community. The rules have thus gone through countless revisions, so many that I can not find an error in the core rules yet! Also, the community is devoted to churning out countless modules and supplements (see next reason).
Resources- There are, I believe, 21 free, fan-created rules supplements (counting the articles in the Old Dungeoneer's Almanack) on the BFRPG downloads page. There are also 11 modules (three of which include several separate adventures and one which includes a sketch of a campaign world and a "home base"). Finally, there are 9 character sheets (one of which comes in 5 different languages) and four DM sheets (including a spreadsheet of all the monsters available so far). BFRPG is also compatible with great, old school modules like Keep on the Borderlands (of which a homage version is also available on the site).
Art- The art in the BFRPG core book is as good as any I have seen so far (in a RPG book, at least). The giants (by Luigi Castellani) and the Stirge and Shrieker (by Andy "ATOM" Tailor) are especially great.
20 of 20 people found the following review helpful.
Great Quality
By RK
This game can be played completely for free and all of the information in this book can be found free online. This should show how good of a game it is that people would spend money to buy it. Great layout, perfect art for the game, and great rules make this an excellent choice for a D&D substitute.
18 of 18 people found the following review helpful.
A new Fantasy RPG with Honest Old School Feel!!!
By Chase Street
So I had heard about this game online and after checking out the free (available for download) version, I decided to pick up a copy of the printed version. Now, I first have to mention that I am an old school gamer and my friends and I started playing RPGs in 1980 (at the age of 8) with the D&D basic box set (and the Expert set very shortly thereafter). I began playing 1st edition AD&D shortly after that and those versions of Dungeons & Dragons have always been dear to my heart. Having said that, this book took me right back to my childhood! It truly has the feel of the old box set of Basic, Expert and Companion rules, but it does have some AD&D elements added as well. Dwarves, Elves and Haflings are now truly races and not character classes for starters. The original 4 classes are present (Fighter, Cleric, Magic-User and Thief) and function much as they did in the early days, and the Elf can even multi-class as a Fighter/Magic-User to represent what the Elf class from Basic set D&D was like.
The book has a great Monster section and has tons of the monsters that will be used on a frequent basis (the goblins, bugbears, dragons, undead, lizardmen and all the others we grew up hacking away at), and at over 70 pages of just monsters... Believe me, this book contains enough to keep you going for quite a while. Some optional rules are included as well and some are pretty cool. Rules for creating magic items that cast their own spells (we're talking about weapons as well as wands), a few different ways on how to handle characters dropping to 0 hit points (death, the -10 hp option, and a few others), and these are just two examples. The book also includes wandering monster tables for various terrains and dungeon levels, several examples of magic items and weapons, and various spells. There really isn't anything that feels missing from this book to be honest.
This company makes all of their products available for free from their website (as a download), and also offers them in print form for a very affordable price. Now, I know some people will read this and think that it doesn't offer enough races or character classes. So, I have to mention that the company's website offers downloads on at least ten different races (Gnomes, half-elves, 1/2 orcs, 1/2 ogres, and various new races like dog men, and many more). The site also offers rules on a few new classes including Monks (Great Adepts), Illusionists, Necromancers, Paladins, Rangers and Druids as well as a couple of character kits you can add to various classes (such as Bard, Barbarian, Sage, etc) which add cool new traits to your existing class at a cost of needing 10% to 25% more XP points per level. Skills are introduced if you want to add them to the game and several new spells are added as well (for both Cleric, M-U, and specialty spells for Druids, Illusionists and Necromancers).
The cool thing is that you can use any or all of these options as part of your game. The adventures I've checked out so far include The Glain Campaign and Morgansfoot and they are both well written with nice story lines. So this seems to be an RPG that will be supported with new product for a good while to come. One parting thought is for anyone who still has their old 1st edition AD&D books or basic (expert, companions, masters, etc) set is that you can use basically any spell or monster from those games as the stats for both monsters and spells match up nicely with this system.
A last final thought is for those who are only familiar with D20 RPGs. The Armor Class system is derived from the D20 RPG which means that the higher the AC the better (as opposed to wanting that -10 AC from the early D&D/AD&D). There is also a download available from the company's website that allows VERY EASY adaptation of any monster from any D20 monster manual.
So for anyone that misses the old school feel... This game is for you! For anyone that only knows D20 RPGs and who want to experience what old school D&D was like (without having to pay collector prices)... This game is for you too! Do yourselves a HUGE FAVOR and use your search engines at least check this game out on the company's website. It is well worth the $8.49 (inlcuding the $4 shipping charge) for it here on Amazon.
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